Slammer Tour Home
About The Slammer Tour Join The Slammer Tour Slammer Tour Slammers Slammer Tour Stats Slammer Tour Scheduled Events Slammer Tour Event Results Slammer Tour Rules & Format Slammer Tour SlammerGear Slammer Tour Awards Slammer Tour Special Events Slammer Tour A-Z: Sitemap Slammer Tour Member Login
Sponsorship | Gifts | ClubEG Business Directory | FAQ | Chapters | Fun | Courses | EG | Contacts | Weather | Photos | Facebook | Twitter | Handicap
Promos4

Champlain Player's Card

Slammer Tour Feedback

Milestones

Sponsor The Slammer Tour
Local Rules
Rules, Format, Etiquette & Course Care
Slammer Tour Decisions Quick Guide to the Rules of Golf


The whole point of the Slammer Tour is to create a fun and competitive golf environment where players of every skill level get to compete for bones, prizes and personal pride. But, it's also about helping each other learn about the rules, etiquette and culture of golf so that everyone, especially the golf courses and your opponents, are always treated with the utmost respect. All Golf Canada (RCGA) Rules apply to the Tour, with the exception of the local rules listed here.

A - Etiquette & Course Care D - Special Course Rules
  1. Golf Course & Clubhouse Respect
  2. Divots & Ball Marks
  3. Be Safe
  4. Gamesmanship & Whining
  5. Complaints
  6. Be On Time
  7. Ride Sharing
B - Tour Format
  1. Match-Play
  2. Division Assignments
  3. Challenges
  4. Doggies
  5. Skins
  6. Group Summary Sheets, App Scorer & Card Scorer
  7. November Run for #1
C - Pace-Of-Play Rules
  1. Overview
  2. 30-Second Rule
  3. Group Captains
  4. Half-Hole Behind
  5. First Group Out
  6. Three-Minute Search
  7. Slammie Max
  8. Two-Foot Gimmes
  9. Lost Ball / OB / Unplayable / Hazard
  10. Play While Others are Searching
  11. Chipping and Putting Order
  12. Honours
  1. Marshes
  2. Prescott
  3. Stake-to-Stake vs. Cutline
  4. Mountain Creek
  5. Sand Point (Arnprior)
  6. Carleton
E - Other Rules
  1. Tee-Block Assignments
  2. Rule Priority
  3. Rulings
  4. Official Skins
  5. Leaf Rule
  6. Bunkers
  7. Preferred Lies
  8. Balls on The Collar/Fringe
  9. Spike Marks
  10. Laser Range Finders & GPS Devices
  11. Non-Conforming Clubs
  12. Player Cancellations
  13. Event Cancellations
  14. Top-Five Non-Activity
  15. Junior Clause
  16. Temporary Greens
  17. Changing Groups
  18. Embedded Ball
  19. Official Slammers
  20. Indoor Golf Exceptions
  21. Locked Groups

A - Etiquette & Course Care Updated September 28, 2017


1. Golf Course & Clubhouse Respect

We're all in it to have a great time and we want courses to want us. When we treat the courses and staff with respect, they respond by treating us as valued customers... and that's a win-win for everyone. The Tour has a zero tolerance for the use of swearing and rough language in the clubhouse whether or not other customers and staff are present.

Behavior on the golf course also represents the tour. The Tour has a zero tolerance for shouting, club throwing, and disruption of other players.

One warning will be given, then a period of suspension for any breach of Course and Clubhouse Respect rules.

Always respect the course's local rules with respect to powercarts and practice facilities. Remember: each time you play in an event, you represent the Slammer Tour and ClubEG so we'll say "thanks in advance" for helping out.

2. Divots & Ball Marks

We all appreciate a beautiful course so please make sure to always replace your divots, repair damaged tee boxes with seed and sand, if available, and fix your ball marks (and any others that you find). Try to leave the course in even better shape than you found it... even if it's not already in great shape.

3. Be Safe

No one wants to take a ball in the back of the head or meet their maker at the bottom of a ravine, so please be mindful of others' positions when hitting... especially from peculiar lies. If you have a blind shot, be absolutely sure all is clear before you hit. Safety first!

4. Gamesmanship & Whining

Gamesmanship is not good sportsmanship and there's a fine line between teasing and intentionally doing something to negatively impact your opponent. Just use your judgment and treat others as you would like to be treated. Whining should not be tolerated by anyone, so if you hear a legitimate whine, get two others to second your opinion and the culprit will be asked to toss a toonie to the kids.

5. Complaints

When we visit a golf course, we are guests and represent the Slammer Tour and ClubEG. It is critical that we maintain a positive and respectful relationship with every course. If you have any issues during Tour events, please direct your complaints to info@slammertour.com. We will address the matter and get back to you within 48 hours.

6. Be On Time

Golf courses operate on very strict tee times so it is essential that you be at the course at least 20-minutes before your tee time, and on your tee box 10-minutes prior to your posted tee time. If you are late for your tee time, you can still join your group on the golf course but you will have lost each hole that has already been played. Furthermore, it's requested that as soon as you arrive, you check in with the Doggie Master to pay for your optional Doggie and Skin entry.

7. Ride Sharing

There is a feature on the website event pages to offer or request ride sharing to and from events. Similar to the checkboxes for card and app scorer, simply check off the appropriate box, then follow up with your fellow Slammer(s) to make arrangements. If you can offer a ride, a little O will appear beside your name, and if you need a ride, an N will appear. Please note that it is customary for the ride sharing passenger to cover the driver's skin and doggie entry fee in exchange for the favour.


B - Tour Format Updated October 11, 2017


1. Match-Play

All Slammer Tour events are match-play format. In match-play, you win, tie or lose each hole until you run out of holes and a winner is declared... unless of course it ends up in a tie. Unlike stroke-play where scoring is based on the total number of shots for the entire round, the Slammer Tour plays on a hole-by-hole basis. If you par the first hole, for example, and your opponent bogeys it, you're "one up". Beat them again on hole #2 and you're "two up". If, for example, you are "three up" but there are only two holes left to play, you win the match!

2. Division Assignments

The Committee assigns each Slammer to one of five divisions: Open, A, B, C or D. There are multiple factors that go in to determining a player's division including scoring median, driving distance, history, trends, injuries, disabilities, etc. If a Slammer improves significantly then they will be moved up a division. If a Slammer's game slips significantly then they will be moved down a division. If you think you or someone else is not in the right division, please email info@slammertour.com and the Committee will conduct a review.

The overall goal is to have good close matches within each division.

3. Challenges

The Tour is structured as a ladder; similar to a tennis ladder. You challenge someone who is ranked above you. If you beat them, you get their ranking and they get moved down a notch. The online challenge system opens five days in advance of an event at 8pm (occasionally exceptions are made). Up to three challenges may be declared for an event but only the top available challenge will be used to make the groups. The other two challenges are alternates, in case the challenger does not get their first choice.

About the lottery

Slammers who register online within two hours of the registration opening (8-10pm) will be entered into a lottery to determine the following:

  1. Who gets in if there are more registrants than spots available (and)
  2. Challenge priority

Challenge priority for those who register after the lottery is determined by the registration time stamp.

Once registered for an event, you can change your challenges up to 10pm the night before the event.

By default there are challenges all around, except that one may opt out of challenging a Slammer two divisions higher (i.e., a D player does not have to challenge a B player). If a Slammer challenges another Slammer ranked two or more divisions higher than his/hers, he/she must challenge all players in the group at that division.

If someone wishes to opt out of a challenge they must do so on the first tee.

Each match has five bones riding on it.

4. Doggies

Doggies are awarded to the Slammer who sticks the ball closest to the pin out of the entire event's field of players. You must be on the green (collar/fringe does not count) and make par or better. Doggies are marked with a personalized golf ball on a tee. You should keep a couple of doggie balls (maybe 4?) in your bag; white and pre-marked with your name so that others will know who is in the running. An optional five-bone entry is required for the contest, payable before you tee off, so look for the Doggie Master when you arrive at the course.

All players in a group are eligible for the doggie if their ball is closer than the current doggie ball. If the closest player doesn’t make par or better, the doggie goes to the next closest who makes par of better, so remember to mark your location.

Be sure when you're putting for the dog to mark the position from where you're putting.  Otherwise you'll be unable to claim the dog.

Note: If your ball is within two feet, you must still putt out — and if you miss the putt, you must count it as a stroke.

5. Skins

Skins are an optional side-competition at every Tour event whereby you can win a "skin" if you alone get the lowest score on a hole out of the entire field of players. Every event has a designated SkinMaster whose duty is to collect score cards at the end of the round, and to tabulate and present the results. If you want in on the skins game, you must give your name and entry to the Doggie Master. Skins are played at every event, but only eligible for statistics when there are seven or more Slammers at the event.

6. Group Summary Sheets, App Scorer & Card Scorer

The App Scorer is the official scorer for your group. They will enter scores after each hole and verify scores with the Card Scorer after the round. The App Scorer is noted with a superscript A beside the Slammer’s name on event pages.

The Card Scorer keeps a nice and legible paper scorecard for the group. They will get signatures from each person in the group after the round and then verify scores with the App Scorer. The Card Scorer is noted with a superscript C beside the person’s name.

If there is more than one volunteer for either Card Scorer or App Scorer in a group then those individuals can work it out on the 1st tee.

The top-ranked Slammer at the end of play in each foursome is responsible for filling out the group summary sheet, and handing in an official scorecard. All players in a group must sign off on both the official scorecard and the group summary sheet. If a player cannot attend the post-round presentations, at a minimum they must sign the official scorecard. If a player leaves without signing the official scorecard, he/she is deemed to accept the scores given by the group.

Once the group hands in the signed group summary form and scorecard, changes can only be made up until the OC leaves the 19th hole with the paperwork. In such a case, at least one other member of the group must attest to the change.

If there is a discrepancy found between the scorecard and the group summary form, the scorecard will be used as the official result.

If an error is found where a Slammer signed off on a score on a hole that is better than what was actually taken, the Slammer's score will change to a 9. If an error is found where the Slammer signed off on a hole that is worse than the actual score, the score he/she signed off will remain.

7. November Run for #1

Our November Run For #1 is our final leg of the outdoor golf season and it's all about the rankings! Similar to the FedEx Cup on the PGA Tour, players contend for top spots throughout October and November to control their destiny for the final events in one of five main divisions.

As of 2017, there is a slightly new format which involves Quarter-Finals, Wildcard Week, Semi-Finals and Finals.

Given the innovative tee-block system, it has allowed for every golfer regardless of age or gender to compete equally in either the Open, A, B, C or D-divisions. These will be the five titles being contested for our Top-Ranked Slammers.

It’s all about the divisional rankings and the quest to become the top-ranked in a particular division.


C - Pace-of-Play Rules Updated October 1, 2017


1. Overview

Pace-of-play is critically important for the Tour and we have to look at ourselves, first, to find ways to ensure we play as efficiently as possible. The best tip of all is to be ready when it's your turn to go. Think ahead and plan your shot while others are making theirs, or while you're walking to your ball. We play "ready-golf" on the Tour when a group is out of position so lead by example. After your round, ask your fellow Slammers if they've noticed anything that you can do, personally, to improve your own pace-of-play and be open to others' observations. If you see a pattern in responses, then perhaps there is something you can work on. Remember, it's not about rushing: it's about efficiency and protection of the Tour's reputation.

2. 30 Second Rule

All shots must be executed within 30 seconds of the previous player's shot. This goes for drives, reloads, fairway shots, approaches, sand shots, chips and putts. Thirty seconds may not sound like much but if you test it out in the field, you'll see that it is in fact plenty of time. The key is to do as much planning before your 30 seconds kicks in... and get your glove on while you're walking or waiting for another player to hit. If a player is over 30 seconds, mention it to him/her in a polite, constructive or even "fun" way. If the problem persists, however, send us an email and we will address the issue with the individual.

3. Group Captain

Each group will be assigned a pace-of-play captain by the OC before the 1st tee-off. The OC will consider the history of the players and designate one person in each group to be the captain. The captain is responsible for their group to adhere to the rules and guidelines of this pace-of-play section.

4. Half-Hole Behind (out of position)

Because efficiency in pace-of-play is so critical to The Tour, a group is officially out of position when they are more than a half-hole behind the group in front, regardless of how many people are in the group ahead or for any other circumstance. When a group is out of position, the Group Captain must take responsibility and ensure his group gets back into position as quickly as possible.

5. First Group Out

The first group out must remain within half of a hole of the public group ahead or at a 2hr 10 minute nine-hole pace. If after the turn, it has been more than 2hr 10minutes, this group is out of position and must adhere to the rules of being out of position.

6. Three-Minute Search

A maximum of three minutes is permitted to look for your ball in the woods, hazard, rough or anywhere - and you are only entitled to three 3-minute searches per round. All searches after you've spent your three-minutes are limited to a maximum of one-minute each.

7. Slammie Max

In effect with the first event of the 2012 outdoor season. The maximum number of strokes per hole is EIGHT and all eights are equal. If an individual is out of the hole with all other opponents, he or she must continue play or take an eight on the hole. Players MUST NOT take one extra stroke than the worst score in the group. 

Effective June 1, 2013. The maximum number of strokes per hole is EIGHT and all eights are equal. If an individual is out of the hole with all other opponents, he or she must continue play or take an eight on the hole. Players MUST NOT take one extra stroke than the worst score in the group. If there is an infraction where the result would be loss of a hole in match play (for example, playing the wrong ball) the player must take a nine. If an individual takes their seventh shot and doesn't hole out, he/she should pick up their ball and they must take an eight (normally not finishing the hole in match-play is loss of hole, but in this case it's just the Slammie max 8).

8. Two-Foot Gimmes

Slammers are entitled to two-foot gimmes so be sure to mark your putter accordingly for measuring. Tape around the shaft works best, since placing the putter head in the hole is not permitted as it may damage the turf (no penalty).

  • In the interest of pace-of-play, please be proactive with obvious gimmes and say "good by me", rather than waiting for your playing partner to ask if it's good.
  • When it is less obvious, i.e. between 12-24 inches, do a quick measurement and announce that it's inside the two-foot range and then once everyone in your group agrees, pick up your ball.
  • Exceptions to this rule: putting for a doggie, birdie or eagle (to protect the field, you must putt these out)

Note: It is good match-play sportsmanship to be generous with gimmes!

9. Lost Ball / OB / Unplayable / Hazard

Lost Ball Options (you cannot find your ball):

  1. Drop at the point of entry to the area where you lost your ball under penalty of one-stroke (two club lengths no closer to the hole)
  2. Keep the point of entry spot and the pin in line and move back to a maximum of 50 yards and drop your ball under penalty of one-stroke

NOTE: Sometimes your ball is lost but you are uncertain as to whether it went into a hazard or is lost in some other area: in such a case, there is always a point of entry spot, even if it’s in the middle of open grass, so consult your playing partners then make your best determination of the point of entry and take a drop with a one-stroke penalty. If someone disagrees with how or where you drop, they can politely mention that they will be filing a claim.

Out-Of-Bounds (OB) Options:

  1. Drop at the point of entry (two club lengths no closer to the hole) under penalty of one-stroke
  2. Re-hit from the tee before you leave the tee box; this is the ball in play, even if you find your original

Unplayable Options (if you find your ball):

  1. Drop within two club lengths from the original position of the ball under penalty of one-stroke
  2. Keep the original location of the ball and the pin in line and move back to a maximum of 50 yards and drop your ball under penalty of one-stroke
  3. Drop at the point of entry (two-club lengths no closer to the hole) to the area where you found your ball under penalty of two-strokes (this rule is intended to minimize time spent searching for balls); in such a situation, the ball is likely in deep fescue or a forest area and likely not playable, so using the lost ball option is encouraged here.

Hazard Options:

  1. Drop at the point of entry (two club lengths no closer to the hole) to the area where you lost your ball under penalty of one-stroke
  2. Keep the point of entry spot and the pin in line and move back to a maximum of 50 yards and drop your ball under penalty of one-stroke
  3. If a player hits a shot and is uncertain if it is in the hazard/lost or not, a “hazard provisional” or "potential lost ball provisional" may be played from the appropriate spot in the interest of pace-of-play. If the player’s original ball is later found outside of the hazard, the original ball must be played.

If a player is virtually certain his/her ball is in the hazard, the player may proceed as follows:

  1. Continue play with the “hazard/lost provisional” ball, or;
  2. Play the ball out of the hazard (if this is attempted yet the ball remains in the hazard and is deemed unplayable, the hazard provisional can be used with the additional strokes added)

Please note that the Slammer Tour considers red and yellow staked hazards to be treated the same, as a red-staked hazard and a player is never allowed to go back more than 50-yards to the original spot or point of entry.

10. Play While Others are Searching

One player must be hitting while others are searching for a lost ball. When searching for a ball, please be as quiet as possible so the person hitting will not be disrupted.

11. Chipping and Putting Order

The Group Captain should announce the hitting-order when close to the green, if it's not obvious.

12. Honours

The Slammer with honours is first up on the next tee and is NOT permitted to mark the score until he/she has hit. Anyone can tee off first as long as the Slammer with honours agrees. If the Slammer with honours is slow getting to the tee, ready-golf kicks in. 


D - Special Course Rules Updated October 1, 2017


1. Marshes

Lift clean and place within 12 inches in bunkers at The Marshes.

2. Prescott

Prescott #12. Whites are to be played from the second furthest back tee block and reds are to be played from the shortest tee block.

3. Stake-to-Stake vs. Cutline

For red and yellow staked areas not marked with a line, use the cutline or contour to establish the start/finish point of the hazard. For white stakes (out-of-bounds), although this is played laterally on the Slammer Tour, stake-to-stake is still used to determine if the ball is in play or not.

4. Mountain Creek

To the left of hole #8 and hole#9 there are out of bounds stakes. This will not be in play for Slammer Tour events. They are often knocked down and discoloured and sometimes not present at all so for consistency we will pretend these stakes don't exist. Please avoid cutting the corner if possible for safety issues but there is no penalty if you do.

5. Sand Point (Arnprior)

Sand Point #7 & #16. Whites are to be played from the second furthest back tee block and reds are to be played from the shortest tee block.

5. Carleton

On #9, T3s play Greens at 363-yards; T4s play Yellows at 406-yards.


E - Other Rules Updated October 13, 2017


1. Tee-Block Assignments

All Slammers will have a Tee-Block Assignment (T1–T7) based on scoring median and average driver distance after a good drive is hit under normal conditions. The Commish and Assistant Commish ultimately approve evidence-based average distance-potential for each Slammer.

  • Tee blocks T1–T7 will be assigned to the tee blocks at each golf course.
  • Any disagreements for a Tee-Block Assignment for any Slammer will be reviewed and evaluated by the Commish and Assistant Commish and adjusted if needed.
  • Individual Tee-Block Assignments will remain in effect unless and until significant changes occurs in a Slammer’s scoring median or average driver distance after a good drive is hit under normal conditions.
  • If you wish to have your tee block assignment or another Slammer’s assignment reviewed, please email info@slammertour.com and let us know who and why. The review can take anywhere from one day to one month and you can view our current Slammers under review by clicking here.
  • Tee-block FAQ

Example of how the new Tee-Block Assignments relate to various types of golfers:

Tee-Block Assignment Traditional Tee-Block Colour
T1 Kids & Very Short Hitters (New blocks in fairway)
T2 Extreme Beginners & Short Hitters (One up from reds)
T3 Typical Red Tee-Blocks
T4 Typically between Red and White Tee-Blocks
T5 Typical White Tee-Blocks
T6 Typical Blue Tee-Blocks
T7 Typical Tips!

T1 / T2

  • T1: Tee blocks set in the middle of fairways usually about 3,000 to 4,000 yards total; if there are no T1 tee blocks, the golfer plays from 150 yards out on par 4s, 250 yards out on par 5s and half way between the forward-most tee blocks and the green on par 3s.
  • T2: Ideally played around 4,000 to 4,700 yards and 200-500 shorter than T3; if no tee blocks exists, the golfer plays from the start of the fairway on par 4s and par 5s, and for par 3s the nearest nice spot at least 10 yards shorter than the T3 blocks.

The entire rationale behind this move to Tee-Block Assignments is to have people playing from the most appropriate tees for their distance and skill level. Most Slammers already play the proper tees so this initiative will ensure consistency across the field.

2. Rule Priority

Golf Canada rules of match-play golf apply, except for local course rules and Slammer Tour rules. Slammer rules take precedence, followed by local course rules and then Golf Canada rules.

3. Making Rulings on the Course (playing two balls)

No one has the authority to "make a ruling" on the course and it is up to the individual player to determine how he or she will proceed if an issue comes up. You may ask for opinions on what the proper course of action might be but it is ultimately up to you to make a decision. You may NOT play two balls. If an opponent disagrees with your course of action, said opponent must tell you, respectfully, that he/she is filing a claim. This announcement must be made before teeing off on the next hole (or in the case of the 18th hole, before leaving the green). Once the round is complete, the claim must be emailed to rulings@slammertour.com with a description of the situation and the players involved. The Slammer Tour Rules Committee will follow up and make a ruling, and the decision will be posted on the Decisions Page. Claims must be emailed within 24 hours of event completion or they will not be considered for the outcome of the match. Non-claim rulings are still encouraged to be emailed in for review and for the benefit of all Tour members.

If a player’s score on an individual hole is in question, the player must sign off on the scorecard with an asterisk on the hole in question, and a note must be mentioned on the group summary form. All players are still required to sign the group summary form as it stands with the player’s decision.

Note: Skins, doggies, matches, rankings, and star selection may change on the event website after a decision has been made.

4. Official Skins

There must be at least seven Slammers entered into the skins game at an event for skins to count in the stats. Skins will still be played but will not count towards the season long stats if there are less than seven entered into the skins game. Note: There is no minimum number of players required for official indoor skins.

5. The Leaf Rule

The Leaf Rule automatically goes into effect September 15th every year, unless otherwise stated by the OC.

If your ball is lost in an area that is normally maintained and you would have normally found it, 99% of the time, and your three opponents agree with you, then you may drop a ball closest to the point where you think it was - without penalty. If you feel the leaf rule applies but one or more of your opponents do not, then play it and score it as you choose. Your opponents can file a claim if they disagree.

  • Definition: Normally Maintained. Any area where the grass is regularly cut.

6. Bunkers

You may remove stones, leaves, sticks and other debris from all bunkers. You may also lift your ball out of footprints and other spots that are poorly maintained or in abnormally bad condition. Either place your ball as near as possible to the original spot so the shot is virtually the same or rake the sand and place your ball back in the same spot. If anyone in your group disagrees with your relief then they have the option to file a claim.

Note that relief is not provided for fried egg lies or unfortunate bad lies near the edge of the bunker. The intent of this rule is to minimize bad lies because of poor maintenance.

7. Preferred Lies

You may roll your ball up to 12 inches no closer to the hole with the head of the club, but only on your own fairway — and you must remain in the fairway. You may not pick the ball up with your hands or kick it with your feet; you must use a club to do so. You may not clean your ball until you are on the green and the ball is properly marked, or for some other valid reason, unless of course the event has been designated as a "lift, clean and place" event. If an event has been deemed "lift, clean and place", this only applies to your own fairway and in the bunkers under Special Course Rules. You may lift, clean, and place your ball in bunkers if there are no rakes available on the course.

8. Balls on the Collar/Fringe

Preferred lies are NOT permitted on the collar of the green (aka fringe), the area between the green and rough, except when lift, clean, and place rules are in effect. When a fairway merges into the collar/fringe, an estimate on the thickness of the collar/fringe is to be used based on the thickness around the rest of the green.

9. Spike Marks

You MAY tap down or fix spike marks or any other marks on the green. (Please fix a few ball marks while you're at it!)

10. Range Finders & GPS Devices

Yes, any type of distance measuring device is permitted on the Slammer Tour, including those that measure slope.

11. Non-Conforming Clubs

It is preferred that such clubs are NOT used; however, there will not be any "policing" on this issue. It's just an issue of good sportsmanship.

12. Player Cancellations

The penalty for bailing within 48 hours of an event is 50% of the event fee, applied to your account and billed the next Monday. No shows and same-day cancellations are subject to a 100% penalty.

  • If the event is cancelled or deemed to be an "extreme weather event", penalties do not apply.
  • Naturally, there are exceptions for emergencies which are at the discretion of the Slammer Tour Committee.
  • If you bail within 24 hours of the event, you may be deemed as 'withdrawn' and therefore lose the matches you were scheduled to play, again at the discretion of the Slammer Tour Committee.
  • If you are a 'no-show', you will be marked as 'disqualified' and will lose your rank to your opponents as well as the matches you were to play, again at the discretion of the Slammer Tour Committee.
  • If you start your round but do not finish, you will be marked as 'disqualified' and lose your rank to your opponents as well as the matches you were to play, again at the discretion of the Slammer Tour Committee.

13. Event Cancellations

Although rare, sometimes an event has to be cancelled at the last minute or even during play due to weather conditions, or for other unexpected reasons. Slammer Tour events continue in all weather conditions, except when lightning is in the immediate area, or when the golf course decides to officially close. In the event of a weather delay, Slammers are expected to wait up to one hour for continuation of the event. If play cannot resume after one hour, the Tour event is cancelled. This delay can be before or during the event. In the event of frost, the delay increases up to two hours.

If an event is cancelled after play begins, the following applies:

  1. First group does not complete nine holes (full refund and no stats are posted)
  2. Last group completes eight holes or more (50% refund of the event fee and no stats are posted)
  3. Last group completes 14 holes or more (Slammers are charged full event fee and stats are posted with remaining holes given equal scores amongst each group based on group skill level — determined by ST Committee)
If a Slammer Tour event is cancelled with less than 14 holes completed by the last group, and the delay lasts more than one hour in which case some players may have left, doggie and skin money is returned. Players who wish to stay and wait longer do have the option to continue with a new Slammer Tour event in which case the OC re-arranges the group(s) and re-collects dog and skin money.

14. Top-Five Non-Activity

Between May 1st and October 31st each season, if you are ranked in the top-five of your division (gender and age divisions not affected) you must play within a 15-day period to avoid losing three spots in your rankings. For example, if you make it into the top-five on a Saturday, you must play an event by the Sunday 15-days later. Please note that if an event that you're registered for is cancelled and you don't get your event in within the 15-day timeframe, you will still lose the three spots.

15. Junior Clause

Juniors play for stats, not bones - unless authorized by their guardians (applies to Slammers 18 years of age and under).

16. Temporary Greens

If your ball is within a flagstick length of the hole, it is an automatic gimme, even if it is for birdie.

17. Changing Groups

Groups cannot be changed at the course unless the Onsite Coordinator deems it is necessary.

18. Embedded Ball

If your ball is embedded in its own pitch mark in an area that is normally maintained, you may take relief with no penalty (relief is as close to its original spot, no nearer to the hole). From October 15 to April 15, if your ball is lost in an area that is normally maintained, because it is likely embedded and you would normally find it 99% of the time, and your three opponents agree with you, then you may drop a ball closest to the point where you think it was without penalty. If you feel the embedded lost ball applies but one or more of your opponents do not, then play it and score it as you choose. Your opponents can file a claim if they disagree. Definition: Normally Maintained. Any area where the grass is regularly cut. This can be in the trees, like at Outaouais, for example.

19. Official Slammers

To be eligible for year-end Slammies Awards, a Slammer must have played a minimum of 10 events during the outdoor season. Throughout the year, if you sort the stats page by the "Official" filter, it uses the following breakdown — gradually increasing up until November:

  • June = 3
  • July = 5
  • August = 7
  • September = 9
  • October = 10

20. Indoor Golf Exceptions

The Slammer Tour moves indoors during the winter where all regular Tour rules apply — with the following exceptions:

  • If there are any computer glitches while making a shot, the player may opt to use the mulligan button, but he/she should consult their opponents — and if the opponents disagree, they can file a claim.
  • We continue with the same tee block model as for outdoors; however, we use your indoor scoring median distance to determine your tee-block assignment. This is year one of using it indoor so we will have a custom matrix that will be a work in progress. For now the spirit of competition prevails and it’s up to the OC as to your tee-block. Once we obtain more information we will have a separate indoor tee block assignment grid.
  • 10-foot gimmes at GOLFOMAX
  • OC chooses the course for the week

21. Locked Groups

Occasionally the Commish will lock Slammers together and this trumps regular challenges. Slammers may only be locked in the following situations:

  1. Work-related with the Slammer Tour committee and a partner
  2. First-timer on the Slammer Tour locked with a friend
  3. Special request from a Slammer for a special occasion that doesn’t interfere with other challenges or rankings
  4. Golf Get-Aways may include one locked group per three days (i.e., a three-day get-away may have one locked group, and a seven-day getaway may have three locked groups)

Please let us know if you think we've missed anything important.

Slammer Tour
The Slammer Tour. Fun and competitive match-play golf for everyone!
About | Join The Tour | Slammers | Stats | Schedule | Results | Rules/Format | SlammerGear | Tour Championships | Special Events | A-Z | Login
Sponsorship | Gifts | ClubEG Business Directory | FAQ | Chapters | Fun | Courses | ClubEG | Contacts | Weather | Photos | Facebook | Twitter | Handicap